Courses taught in Fall 2009
Morgan Schwartz
office: Nugent 560, Room A
tel: 1-212-774-4865
email: mschwartz AT mmm DOT edu
web: http://sodacity.net/courses/
FALL 2009
Section 02 Tuesday/Thursday, 5:50 - 7:10 pm
Classroom: Nugent 557
Communication Today introduces you to the world of communication media in a myriad of forms. We will study various media, explore our interactions with them and come to a greater understanding of their influence on our social and personal environments. We will focus on two concepts: 1) finding the “me” in media, and 2) sampling from the “media buffet.” The first involves analyzing our personal media experiences through discussion and reading and writing assignments. The second concept refers to the field trips we will take throughout the semester to visit selected exhibitions and examine their form and function.
By the end of the course, you will have:
Readings will be distributed in class or posted on the class website. Some of the trips entail an admission fee. Always carry your student ID card.
Written work is graded on how completely and creatively you have fulfilled the assignment. Carefully proofread your work so that it is free of spelling and grammatical errors.
- Unless clearly noted, I will only accept hard copies. End of story. -
- Assignments lose one grade for each week they are late. -
- I will not accept any work after the last class. -
Complete four essays of 1200 – 1500 words each on the following topics (that’s about 4 – 5 double-spaced pages, Times New Roman, 12pt font, 1-inch margins ... I know the tricks):
Although you are not required to do so, you may choose to conduct additional research (online or otherwise) and include your findings in your essays. Be sure to cite your sources.
If it appears that students are not conscientiously reading the assigned selections, unannounced quizzes may be given.
Complete a 250 word response to each field trip and submit it to the appropriate thread on the class website before the following class - I have access to the exact time your response was submitted, anything after 5:50pm is late. Your response should take into consideration what has been written before you on the thread - think of it as a conversation. Repetition of what has already been said is discouraged. Responding to what has already been said, as well as adding new insights, is encouraged. You can use this word count tool to make sure your response is the appropriate length.
Prepare a 5-6 minute presentation based on a biography or autobiography of an important media figure. You should focus not on the subject’s personal life, but on his or her contribution to the media landscape and the field of communications.
You must submit your topic for approval by 11/10/09.
There will be frequent in-class discussions of the readings, writing assignments and field trips. Your grade for participation will reflect both the quantity and quality of your contribution, i.e., how much input you offer, and the relevance of that input.
Excellent attendance and promptness are expected. Grades are subject to being lowered for poor attendance, lateness and not handing work in on time.
Students with disabilities who require reasonable accommodations or academic adjustments for this course must either enroll in the Program for Academic Access or register with the Office of Student Support Services. For any accommodation, the instructor must be presented with either a letter from the Assistant Director of the Program for Academic Access or an Accommodations Card from the Office of Student Support Services during the first week of classes.
MMC fosters an academic community where students and faculty work together to create a learning experience that imparts knowledge and forms character. To achieve this, the College requires all members of the community to adhere to the policy of Academic Honesty that can be found in the Student Handbook, the College Catalogue and on the College website.
(subject to change)
NO CLASS - ADVISING
No Class, Thanksgiving
No Class - NOTE: MONDAY SCHEDULE TODAY
Attachment | Size |
---|---|
leslie-savan_truth-in-advertising.doc | 1.7 MB |
david-shenk_Antidotes-1-5.doc | 2.92 MB |
Susan-Sontag_Platos-Cave.pdf | 1.28 MB |
You can use this tool to check your word count.
Analysis of a Print Advertisement, due 09/29/09
1200 - 1500 words (4-5 pages, double-spaced)
Choose an ad from a magazine and analyze both the copy and the image. What is shown, and why? How do the words and pictures serve to encourage using this product? What seems to be the desired effect of the ad? In your opinion, does the ad achieve its desired effect? Identify the target audience of both the source magazine and the ad. Is there a difference between the two? Would the target audience react differently than the general population? Would anyone be put off by this ad, i.e. does it not appeal to, or alienate, a certain segment of the population? Compare it to other ads for the same type of product. Please attach a copy of the ad to your essay, and try to avoid spending too much time describing it. You might consider using a historical ad from Duke's Ad*Access Project.
Photography in My Life, due 10/20/09
1200 - 1500 words (4-5 pages, double-spaced)
Discuss the history of your interaction with photography. Who took the pictures in your family? How were they stored and displayed? What was your relationship to them? Did you take your own photographs? What was recorded (vacations, holidays, scenes of everyday life)? What are your earliest memories of photographs? What would an independent observer learn from an examination of your/your family’s photographic record? What did the photographer intend in the taking of the photographs, and what is actually accomplished? Has your relationship to photography changed over time? What is the difference between photographs and other methods of recording history (video, audio recording, writing, retelling)?
Electronic Communication in My Life, due 11/17/09
1200 - 1500 words (4-5 pages, double-spaced)
Discuss the role electronic communication has played in your life. How do you stay in contact with friends and family? What has changed in you, and in the world, since you first learned to talk on the telephone? Have your preferences evolved along with the technology you use to interact? Do you use different methods for different people? Are the rules different depending on what method you choose? Do you "archive" your answering machine messages, voice mails, emails, instant messages, etc.? Have you inherited or acquired any of these behaviors, or did you develop them on your own?
The Television Interview, due 11/30/09
1200 - 1500 words (4-5 pages, double-spaced)
Choose a person over fifty-five years of age, or one born outside the U.S. Interview that person about his or her experience with television. Here are some questions you might ask, but please feel free to come up with many more on your own. What is his earliest memory of television? How does that differ from what she sees today? How have his viewing habits changed? What are some television milestones she recalls? Who does he typically watch television with? Present the interview in the form of a report or an article, not as a question & answer session.
Final Presentation
Prepare a 5-6 minute presentation based on a biography or autobiography of an important media figure. You should focus not on the subject’s personal life, but on his or her contribution to the media landscape and the field of communications. You are free to use any and all media – photographs, recordings, the internet, etc. – to supplement your presentation. Please submit your topic for approval (title and author of book) by 11/17/09.
You will be graded on your presentation's effectiveness - how informative, organized and relevant it is - as well as how successfully you answer questions about the material.
Morgan Schwartz
office: Nugent 560, Room A
tel: 1-212-774-4865
email: mschwartz AT mmm DOT edu
web: http://sodacity.net/courses/
FALL 2009
Section 02 Monday, 10:00 am - 12:50 pm
Section 03 Tuesday, 7:15 pm - 9:55 pm
Nugent 556
Digital and interactive media permeate virtually every aspect of our society--from information delivery and product marketing to education and entertainment. In this course you will learn practical and critical skills necessary to become a technically proficient and cognitive digital media maker. Literacy in any medium is the ability to both access (read) materials created by others and to generate (write) materials for others. In this course you will learn to “speak” the language of digital media and to become conversant with the computer as an expressive medium. Through hands-on exercises and projects, you will be introduced to creative approaches to media production and to a range of software. The format of this class is designed to bridge theory and practice. We will explore contemporary issues including: digital imaging, the computer as a medium, typography, copyright, sound and moving image, and web design. We will concern ourselves with “how” and “why” the digital world is constructed the way it is. Students will be challenged to deconstruct this world and to develop an ability to analyze and critique the cultural implications of digital media in our lives.
A successful student will develop the following skills by the end of the semester:
materials:
USB Flash Drive (256MB or bigger) - OR - portable Hard Drive
texts:
all required readings will be available online or handed out in class
attitude:
Your enthusiasm, curiosity and willingness to learn.
optional technical texts:
Technical books become out of date quickly; I recommend finding an appropriate online resource. Many tutorials (of varying quality) are available without cost online. Good video tutorials are available from Adobe. More advanced and complete tutorials specifically selected for this course are available at Lynda.com for $35. w3Schools offers great resources for coding (HTML, CSS, XML, PHP, etc.).
optional history/theory texts:
The Reconfigured Eye by William J. Mitchell
Multimedia - From Wagner to Virtual Reality edited by Randall Packer & Ken Jordan
The New Media Reader edited by Noah Wardrip-Fruin & Nick Montfort
A large amount of class time will be dedicated to group critiques, team projects and class discussion. I encourage you to take an active role in contributing to make our class a fun and dynamic place to be.
This is where its at - you can't learn web development by osmosis or wait until the end of the semester to cram for an exam. Digital Media production involves a complex spectrum of techniques and software. If you do the assignments each week you will do well. If not, you will fall behind rapidly. Weekly exercises are due at the beginning of class the week after they are assigned unless noted otherwise.
More info will be provided later in the semester.
This group project integrates many of the skills you will learn this semester. Each team will be assigned a "client". You will perform an analysis of the client's existing website. Using this information, the clients goals and requirements and other research, you will design and build a new website using HTML and CSS.
Electrical:
Water/liquids are a excellent conductors. You can be shocked if you are touching water that touches electricity. Be careful with drinks around the computers!
Carpal Tunnel
Computer keyboarding, typing and use of the mouse are among many common activities that have been identified as contributing to repetitive stress induced carpal tunnel syndrome.
Eye Strain
Staring at a glowing monitor for extended periods of time can cause headaches, eyestrain and problems with your eyesight. Remember to take frequent short breaks by looking away from the monitor and focusing on something in the distance, or close your eyes for a moment. Your eyes need a break!
Attendance will be taken in each class. You are allowed one unexcused (no questions asked) absence, after which your final grade will drop substantially with each absence. In the event that an extraordinary circumstance will require you to miss a class, please let me know ahead of time, by calling me, or by email.
Students with disabilities who require reasonable accommodations or academic adjustments for this course must either enroll in the Program for Academic Access or register with the Office of Student Support Services. For any accommodation, the instructor must be presented with either a letter from the Assistant Director of the Program for Academic Access or an Accommodations Card from the Office of Student Support Services during the first week of classes.
MMC fosters an academic community where students and faculty work together to create a learning experience that imparts knowledge and forms character. To achieve this, the College requires all members of the community to adhere to the policy of Academic Honesty that can be found in the Student Handbook, the College Catalogue and on the College website.
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NOTE: DECEMBER 15 will be a MONDAY schedule
NOTE: LAST CLASS
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CLASS CANCELLED
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Readings indicated as [pdf] in the schedule are attached here:
Attachment | Size |
---|---|
William-Mitchell_How-to-do-things-with-pictures.pdf | 3.44 MB |
Anne_Balsamo-Cutting_Edge.pdf | 1.03 MB |
Steve-Krug_Chapter-1-Dont-Make-Me-Think.pdf | 3.11 MB |
Steve-Krug_Chapter-2-Dont-Make-Me-Think.pdf | 914.31 KB |
Steve-Krug_Chapter-9-Usability-Testing.pdf | 3.02 MB |
Morgan Schwartz
office: Nugent 560, Room A
tel: 1-212-774-4865
email: mschwartz AT mmm DOT edu
web: http://sodacity.net/courses/
FALL 2009
Section 02 Monday, 7:15 pm - 9:55 pm
Nugent 556
Software is embedded in many objects that we use on a quotidian basis. These range from the more obvious (computers, cell phones) to the often imperceptible (elevators, toasters, toys). Software as such has social implications: software designers play a large role in crafting both our virtual worlds and our interactions in the physical world. In this course you will learn basic computer programming concepts that can be applied to a wide range of programming languages. You will collaboratively experiment with these languages to create your own software projects. Through critical readings and case-studies of mainstream software applications you will gain greater understanding of the social, political and technological forces at work in software development.
Note - previous experience with computer programming is NOT necessary.
Students will:
materials:
USB Flash Drive (256MB or bigger) - OR - portable Hard Drive
software:
Download and install the free Processing programming environment to your computer.
texts:
all required readings will be available online or handed out in class
attitude:
Your enthusiasm, curiosity and willingness to learn.
optional technical texts:
Processing.org is an invaluable online resource. There are also many good books available on computer programming and software design in general and Processing specifically. Please feel free to speak with me directly if you'd like to explore some additional texts.
optional history/theory texts:
A large amount of class time will be dedicated to group critiques, knowledge sharing, in-class assignments and class discussion. I encourage you to take an active role in contributing to make our class a fun and dynamic place to be.
You will have 8 homework assignments to complete. Also, by the end of each class period, you will create and turn in a new computer program. In the spirit of a sketchbook, your code needn’t be perfect (or even have to entirely work) - but should reflect an attempt to utilize the concepts presented in class that day.
In groups of 2 students, choose one:
Your final project will be a novel software design. You will prepare a technical and conceptual proposal for a new piece of software as well as a small prototype or component of this project realized in code. The emphasis will be on the conceptual design which must be thorough and well-conceived. The prototype does not need to be a fully functional piece of software, but should demonstrate a grasp of basic computer programming principles and best practices. You will demo this prototype for the class. You will work collaboratively in design teams on this project.
Electrical:
Water/liquids are a excellent conductors. You can be shocked if you are touching water that touches electricity. Be careful with drinks around the computers!
Carpal Tunnel
Computer keyboarding, typing and use of the mouse are among many common activities that have been identified as contributing to repetitive stress induced carpal tunnel syndrome.
Eye Strain
Staring at a glowing monitor for extended periods of time can cause headaches, eyestrain and problems with your eyesight. Remember to take frequent short breaks by looking away from the monitor and focusing on something in the distance, or close your eyes for a moment. Your eyes need a break!
Attendance will be taken in each class. You are allowed one unexcused (no questions asked) absence, after which your final grade will drop substantially with each absence. In the event that an extraordinary circumstance will require you to miss a class, please let me know ahead of time, by calling me, or by email.
Students with disabilities who require reasonable accommodations or academic adjustments for this course must either enroll in the Program for Academic Access or register with the Office of Student Support Services. For any accommodation, the instructor must be presented with either a letter from the Assistant Director of the Program for Academic Access or an Accommodations Card from the Office of Student Support Services during the first week of classes.
MMC fosters an academic community where students and faculty work together to create a learning experience that imparts knowledge and forms character. To achieve this, the College requires all members of the community to adhere to the policy of Academic Honesty that can be found in the Student Handbook, the College Catalogue and on the College website.
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4 Lines - Part 2 - Complete Part 2 of the in-class exercise from last week
in-class exercise: bounce
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* "Chapter 10 – People and Prototypes" from Designing Interactions by Bill Moggridge [PDF]
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Attachment | Size |
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Gillian-Crampton-Smith_What-is-Interaction-Design.pdf.pdf | 1.03 MB |
John-Maeda_The-Laws-of-Simplicity.pdf | 1.88 MB |
Bill-Moggridge_Larry-Tesler.pdf | 1.82 MB |
Bill-Moggridge_Bill-Verplank.pdf | 1.14 MB |
A series of exercises for learning computer programming with Processing
Using the following five items, write instructions for making a peanut butter and jelly sandwich:
save your instructions as a text file:
yourLastName_peanutButter.txt (mine would be schwartz_peanutButter)
Sample file: Hello, World!
Copy and paste the code from the sample file into a new processing sketch. Manipulate the file to do the following things:
Try to make an interesting composition given your limited set of tools.
Export and save your sketch in your student folder on the server with the folder name:
yourLastName_helloWorld (for me it would be schwartz_helloWorld)
Save your file as:
yourLastName_observationalAlgorithm
note: - you may only use horizontal, vertical, or diagonal lines
Part 1:
Part 2:
1. Replicate your sketch from Part 1 but use a for structure to automate your code.
2. Save it as yourLastName_oneLineFor
If time permits:)
Part 3:
// create an image variable
PImage img;
// load the image (it must be in your sketch's data folder
img = loadImage("someimage.jpg");
// tint (gray, alpha) or tint (val,val,val,alpha) tint(255,0,0,50);
// display the image image(name, x, y, width, height)
image(img,0,0);
example and code for: bouncing growing line
code for: bouncing bowie
example and code: simple drawing tool
code for: drawing bowie
Try to break up your project into specific user stories - you should have at least 2 (but more might be necessary). The idea is to think about your software design in terms of specific requirements and to create a user story about each one. These can simply be typed into a text document and included in your processing project folder.
here's the basic format:
1. statement in the form "As a [user role], I want to [goal], so I can [reason]."
2. brief discussion/explanation of the requirement (including a diagram/sketch if necessary)
3. confirmation - how will you know if the feature is working
for example
1. As a [user], I want to [press/release the mouse], so I can [start/stop drawing]
2. Discussion - the tool should only draw when the mouse button is pressed down, when the user releases the button, drawing should stop
3. Confirmation
1. success: user presses the mouse and drawing starts, user releases the mouse and drawing stops
2. failure: drawing continues if user is not pressing the mouse button
// set an image variable
PImage arrow;
// set a speed variable
float speed;
void setup() {
// set your display size(400,400);
// load the image
arrow = loadImage("arrow.png");
}
void draw() {
// draw with points
//point(mouseX, mouseY);
// calculate speed
speed = abs(mouseX-pmouseX);
// control the stroke weight strokeWeight(speed);
// draw with lines
//line(mouseX, mouseY,pmouseX,pmouseY);
// draw with an image
image(arrow,mouseX,mouseY,speed,speed);
}
Create a typing program to display a different image for each letter on the keyboard.
capture keyboard input
int x = 100;
int y = 100;
PFont font;
void setup() {
size(500,300);
smooth();
strokeWeight(4);
font = loadFont("Arial-Black-48.vlw");
textFont(font); }
void draw () {
background(204);
if (keyCode == UP) {
y--;
}
line (20,y,100,y);
text(key,28,75);
}
create simple mouse buttons
void setup() {
size(500,300);
noStroke(); }
void draw() {
background(204);
if ((mouseX <= width/2) && (mouseY <= height/2)) {
fill(0);
rect(0,0,width/2,height/2); // upper left
} else if ((mouseX <= width/2) && (mouseY > height/2)) {
fill(255,0,0);
rect(0,height/2,width/2,height/2); // upper right
} else if ((mouseX > width/2) && (mouseY < height/2)) {
fill(0,255,0);
rect(width/2,0,width/2,height/2); // lower left
} else {
fill(0,0,255);
rect(width/2,height/2,width/2,height/2); // lower left
}
}
capture mouse input
void setup () {
smooth();
size(300,300);
noStroke(); }
void draw() {
background(222);
float x = mouseX;
float y = mouseY;
float ix = width - mouseX;
float iy = width - mouseY;
if (mousePressed) {
cursor(CROSS); // ARROW, CROSS, HAND, MOVE, TEXT, WAIT
ellipse(ix,iy,20,20); }
}
Create a clock that communicates the passage of time through graphical quantity or imagery rather than numerical symbols.
basic clock:
int s,m,h;
String time;
PFont myfont;
int x = 65;
int y = 60;
void setup() {
size(300,100);
myfont = loadFont("Garamond-48.vlw"); textFont(myfont);
}
void draw() { background(0);
s = second();
m = minute();
h = hour();
time = h + ":" + m + ":" + s;
text(time,x,y);
}
line clock:
void setup() {
size(100,100); stroke(255);
}
void draw () {
background(0);
float s = map(second(),0,60,0,100);
float m = map(minute(),0,60,0,100);
float h = map(hour(),0,60,0,100);
line (s,0,s,33);
line (m,34,m,66);
line (h,67,h,100);
}
In groups of 2 students, choose one:
note - You must work in groups of 2 or 3.
Software design is all around us. It governs large systems like financial markets and also subtle experiences such as how we select a song on an MP3 player. Software affects us in countless ways everyday. It is our responsibility to participate in envisioning its future.
Imagine: you have been provided with 10 gazillion dollars of venture capital and a crack team of engineers and computer programmers who can make anything you design.
The Challenge: develop a novel software design. You will prepare a technical and conceptual proposal for a new piece of software as well as a small prototype or component of this project realized in code. The emphasis will be on the conceptual design which must be thorough and well-conceived. The prototype does not need to be a fully functional piece of software, but should demonstrate a grasp of basic computer programming principles and best practices. You will demo this prototype for the class. You will work collaboratively in design teams on this project.
Any idea is welcome - you just have to make your case.
Project Proposal – due November 23
In this section, write a few paragraphs that describe what the project or software will do. What is the problem it is trying to solve? Why does it need to exist? Who will use it? By answering these questions, you establish the scope of your design.
Design Document – Rough Draft due November 30
How did the idea for this software come about? What is the problem it is trying to solve? Why does it need to exist? Who will use it?
Specifically address:
Competitive Analysis - Assess current alternatives/options. What are their strengths and weaknesses? How does your idea fit into the current landscape? You should case study at least 2 other software products in this section.
What is the look and feel for this project? How can specific design decisions make this software appealing and usable to your target audience?
What is a suitable development platform for your project? What kinds of existing technologies can you leverage (open-source code, hardware)? What kinds of new software/hardware needs to be developed to realize your project? You should present your research on the pros and cons of at least 2 different technologies that could be used in developing your project.
A use case is a description of how users will perform tasks with your software. Who can do what?
A use case includes two main parts:
Each use case captures:
You should write at least two use cases for your software. You should write each a use case as a mini-narrative.
A prototype is a draft version of your software. Prototypes allow you to explore your ideas before investing time and money into development. A prototype can be anything from drawings on paper (low-fidelity), click-through of a few images or pages, or fully functioning software (high-fidelity).
You will create 2 prototypes: a UI prototype and a software prototype.
UI Prototype
This can be done with photoshop/illustrator to create a series of pages that will simulate how a user will interact with your creation. You can think of this as a storyboard or flowchart. The storyboard should represent important UI features (menus, buttons, etc) and demonstrate the ways that a user can interact with your software. These can be presented as a series of PowerPoint slides or in the form of a simple website. For your rough draft, this can be in the form of sketches on paper.
Software Prototype
You will determine a suitable aspect of your project and attempt to prototype it in Processing. I’ll work with each group individually to determine the appropriate part of your project to implement. Please turn in the code for this part of the project. This is not due for the rough draft.
Presentation & Final Design Document – due Last Class
A 10 minute presentation in the form of Power Point or a webpage/blog. Please turn in either a copy burned to CD or a URL.
The presentation should incorporate the following:
!!! your device/service does not have to completely work - but you need to explain how it would work.